We look at some of the unique issues regarding UV mapping an organic model like a character. We use Blender’s UV mapping tools to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. In addition, we bake normal and ambient occlusion maps to capture the high resolution detail of the original sculpt.
6 videos, 1hr 12mins
01. Preparing the Character for UV Mapping
02. UV Mapping the Eyes and Legs
03. Working on the Shoulder Armor
04. UV Mapping the Head and Torso
05. Finishing the Character
06. Baking Texture Maps |