Digital Audio Editing Fundamentals
Details:
Digital Audio Editing Fundamentals
Apress | Computer Science | January 16, 2016 | ISBN-10: 1484216474 | 142 pages | pdf | 12.6 mb
by Wallace Jackson (Author)
A unique focused short or mini-book on audio content production and its optimization
Improves your knowledge of multi-platform digital audio editing
Utilizes free open source software packages
About this book
This book is a new media mini-book covering concepts central to digital audio editing using the Audacity 2.1.1 open source software package which also apply to all of the professional audio editing packages. The book builds upon the foundational concepts of MIDI, synthesis (artificially created digital audio), and sampled waveforms (analog audio turned into digital audio). The book gets more advanced as chapters progress, and covers key concepts for new media producers such as how to maximize audio quality and which digital audio new media formats are best for use with Kindle, Android Studio, Java, JavaFX, iOS, Blackberry, Tizen, Firefox OS, Chrome OS, Opera OS, Ubuntu Touch and HTML5. The book also covers key factors regarding the data footprint optimization work process, streaming versus captive digital audio new media assets, digital audio programming and publishing platforms, and why data footprint optimization is important for modern day new media content development and distribution.
What You Will Learn
Industry terminology involved in digital audio editing, synthesis, sampling, analysis and processing
The work process which comprises a fundamental digital audio editing, analysis, and effects pipeline
The foundational audio waveform sampling concepts that are behind modern digital audio publishing
How to install, and utilize, the professional, open source Audacity 2.1 digital audio editing software
Concepts behind digital audio sample resolution and sampling frequency and how to select settings
How to select the best digital audio data codec and format for your digital audio content application
How to go about data footprint optimization, to ascertain which audio formats give the best results
Using Digital Audio Assets in Computer Programming Languages and Content Publishing Platforms
Who this Book is For
Primary: Podcasters, BLOGGERS, Website Developers, Musicians, Sound Designers, Digital Signage, e-Learning Content Creators. Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RI
A) Programmers, Game Designers, UI Designers, Teachers, Composers.
Number of Illustrations and Tables
135 illus.
Topics
Multimedia Information Systems
PS : If You got an error while extracting while others are working try diferent directory path in your PC. Somtimes if you got a long directory path while extracting it will giv you an error. To solve this issue , as an example just paste the tgz file in C drive and extract (just inside the C drive not with in any other folder). Hope your Understand
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