Developer: id Software, Nerve Software
Publisher: GT Interactive, Activision, Bethesda Softworks
Designer: Sandy Petersen, Shawn Green, American McGee
Programmer: John Carmack, John Romero, Dave Taylor
Series: Doom Version: 1.9
Engine: id Tech 1
Platform: DOS, Macintosh, Game Boy Advance, Tapwave Zodiac, Xbox Live Arcade, Xbox 360, PlayStation 3
Release date: MS-DOS 1994, Macintosh 1995
Genre: First-person shooter, horror
Mode: Single player, multiplayer
Media/distribution: 3.5-inch floppy disks or CD, digital distribution
About:
Immediately following the events in Doom, the player once again assumes the role of the nameless space marine. After returning home from Hell, the marine discovers that Earth has also been invaded by the demons, who have killed millions of people.
The humans who survived the attack have developed a plan to build massive spaceships which will carry the remaining survivors into space. Unfortunately, the only space port that's capable of launching such ships has been taken hostage by the demonic invaders, who have placed a force field over it, causing it to malfunction. The marine then battles thousands of demons and is able to deactivate the force field, allowing the remaining humans to escape. Once all the survivors escape Earth, the marine is the only human left on the planet.
Just as he sits down to await death, knowing that he saved mankind, the marine then receives an off-planet transmission from humans in orbit, who have managed to find out where the armies of Hell are coming from. The message reveals that the alien base is in the center of the marine's own hometown. The marine then fights through the city until he reaches the base, but sees there is no way to stop the invasion on this side. He then decides to step into the portal to attempt deactivating it from the other side.
After fighting through the hordes of Hell, the marine reaches the house of the biggest demon he has ever seen, called the Icon of Sin. He kills the Icon of Sin by firing rockets into its exposed brain. The Icon of Sin's death results in the destruction of the Hellish portal. Now with Hell in ruins, the marine joins with the other humans in an effort to restore life on Earth.
Doom II was not dramatically different from its predecessor. There were no major technological developments, graphical improvements, or substantial gameplay changes. The game still consisted of the player navigating large non-linear levels. Each level is infested with hellish demons that can be killed with a variety of weapons that can be picked up throughout the game. Levels are completed by finding an exit, whether it be a door, elevator etc, the goal is simply to advance to the next area. The levels in Doom II can be completed in a somewhat linear fashion, however, because the levels are non-linear players can wander off the beaten path, and those that do are often rewarded with bonuses, like health pickups and more powerful weapons. Due to the larger and more complicated maps with larger groups of monsters, the game had somewhat higher system requirements than the original.
The main additions to the game were new monsters to fight. Doom II doubled the number of non-boss monster types and started using bosses from the original Doom as normal level enemies. In addition, the multiplayer functionality was greatly improved in Doom II, including "out of the box" support for a vastly increased number of dial-up modems. The two player dial-up connection allowed one player to dial in to the other player's computer in order to play either cooperatively or in deathmatch style combat. There was also LAN functionality added, which was improved upon as patches and updates were released. This functionality was later incorporated into the original Doom.
The only new weapon addition was the double-barreled sawed-off shotgun, in-game known as the "Super Shotgun". It uses two shotgun shells per fire but could fire out twenty pellets, compared to the regular pump-action shotgun that released seven pellets per shell. This gave the double-barreled shotgun much more firepower for the same ammo, making it strong enough to dispatch crowds of enemies or large monsters. However, it takes twice as long to reload and has a much wider spread which was less effective in medium to long range situations, thus allowing for the standard shotgun to still serve a purpose in the game.
Other than the Super Shotgun, there was also a new powerup named "Megasphere", which gave the player, no matter how low his/her health/armor may be, 200% health and 200% armor. It resembles the "Soulsphere" but more brown, and the facial sprites have been altered.
Rather than the player playing through three related episodes as in the first Doom, gameplay takes place over one giant episode, albeit with interludes for when the story develops. Instead of watching the player's progress on a map (as in the original episodes of Doom), the screens between each level simply show a background (as in the bonus fourth episode of Doom available on The Ultimate Doom expansion pack). This also means the player is never forced to lose all of his or her inventory after completing an episode.
Orginal System Requirements:
486 SX 25 Mhz CPU
8 MB RAM 15 MB HDD
1 MB SVGA
4x CD-ROM
REPACK - System Requirements:
1. CPU 1.0 GHz
2. RAM 64 Mb
3. HDD 15 Mb
Interface:
1. English
Installation instruction:
1. Burn to CD/DVD or mount using a virtual drive (Alcohol 52% or Daemon Tools)
2. Install Game
3. Play |