2CAudio.Aether.Algorithmic.Reverb.VST.RTAS.v1.5.1.Incl.Keygen-AiR 2CAudio.Aether.Algorithmic.Reverb.VST.v1.0.1-AiR 112db.Redline.Reverb.v1.0.8.Incl.Patched.and.Keygen-R2R Audio.Damage.Eos.v1.1.x86.x64-ASSiGN Camel.Audio.CamelSpace.VST.v1.46.Incl.Keygen-AiR HOFA-Plugins.HOFA.IQ-Reverb.v1.0.11-R2R Knufinke.SIR2.v2.4.010.x86.x64-VR Lexicon.PCM.Native.Reverb.Plug-In.Bundle.VST.RTAS.v1.1.3-AiR LiquidSonics.Reverberate.v1.900-R2R Native.Instruments.RC.24.v1.1.1.Update-R2R Native.Instruments.RC.48.v1.1.1.Update-R2R Overloud.BREVERB.2.v2.1.6-R2R Overloud.SpringAge.v1.5.1-R2R SKnote.Rev250.Digital.Reverb.VST.v1.0.0-STUDIO SKnote.Stagespace.Algorithmic.Reverb.VST.v1.0.1-STUDIO Softube.Spring.Reverb.VST.RTAS.v1.0.4-AiR Valhalla.DSP.ValhallaVintageVerb.v1.0.1-R2R ValhallaDSP.ValhallaRoom.v1.1.0.WIN.OSX.Incl.Keygen-AiR ValhallaDSP.ValhallaShimmer.v1.0.2.WIN.OSX.Incl.Keygen-AiR
2CAudio.Aether.Algorithmic.Reverb.VST.v1.0.1-AiR
TEAM AiR DATE 09/2009
Aether is an "Auto Randomizing Algorithmic Reverb Software plug-in".
Features and specification:
* Extreme precision floating-point engine - claimed to rival the best hardware reverb units available.
* "Impeccable" specifications in Space, Time, and Frequency response.
* Unique pervasive Auto-Randomizing scheme throughout the entire algorithm which keeps mixes sounding alive.
* Non-Exponential Decay curves for "lush" sound.
* Discrete Early Reflection and Late Reflection Engines.
* 33 Space Type Models.
* Over 250 factory presets ranging from sublime acoustic emulations to extreme sound-design ambiences.
* Reverb Decay Time range from 0.10sec to 120sec plus an Infinite Decay Mode.
* Frequency Dependant Decay Time Scaling.
* True Stereo and Hybrid Stereo modes.
* Coded in assembly and optimized with SSE for extreme efficiency.
* 4 sample latency. Suitable for use in tracking and performance.
* Supported Sample Rates of up to 192K.
* Intuitive futuristic GUI designed for maximum control and ease of use.
112db.Redline.Reverb.v1.0.8.Incl.Patched.and.Keygen-R2R
TEAM R2R DATE : 2013.12.10
Redline Reverb is a musical reverb based on a completely new and original concept that excels in both warmth and
transparency at extremely low CPU usage. Its core algorithm is based on the Rev-6 and Space Master Reaktor ensembles by Martijn Zwartjes. With its many sound enhancements, an intuitive and attractive new user interface, and much optimized CPU usage, Redline Reverb represents the next generation of these celebrated algorithms.
Redline Reverb is a musical reverb based on a completely new and original concept that excels in both warmth and transparency at extremely low CPU usage.
Redline Reverb is a fully algorithmic and true stereo reverb with possibilities far beyond the conventional—just check out the 112 factory presets for a comprehensive showcase of what it can do. Unlike conventional algorithmic reverbs, Redline Reverb does not need separate plate, hall, and room algorithms. Instead it features a comprehensive yet intuitive
parameter set that allows you to easily recreate any given reverb characteristic, leaving you free to create lush smooth vocal reverbs, convincing room simulations, almost infinite reverb tails, synth pad and delay effects, and everything inbetween.
You will find that its separate early/late reverb sections and modulation options make it an excellent choice for expensive hardware-style reverbs, while its extensive tweakability renders it equally suited for more experimental reverb and delay effects.
System requirements
Windows : XP, Vista, 7, 8 Homepage:
http://www.112db.com/redline/reverb/
Audio.Damage.Eos.v1.1.x86.x64 DATE : 03 FEBRUARY 2012
Eos consists of three high-quality custom-designed reverb algorithms, made with the modern production environment in mind. Two different plate simulators and our own Superhall algorithm give you a broad palette of reverb, and the easy-to-understand interface makes adjusting the algorithms to suit your track incredibly simple. Want a traditional dark plate reverb? Eos can do that. How about a short, dense room sound for your drum buss? Not a problem. But where Eos really comes in to its own is when you drop Superhall on your piano or synthesizer tracks. The incredibly long modulated hall sounds of Eno-style ambience are where Eos thrives, something that is made of unobtanium with convolution verbs. Quite simply, an impulse response can not do what Eos does. Homepage
http://www.audiodamage.com/effects/product.php?pid=AD023
Camel.Audio.CamelSpace.VST.v1.46.Incl.Keygen-AiR
TEAM AiR DATE 01/2010
Prepare to be entranced! CamelSpace can take any sound you throw at it, be it a pad, a synth line or a drum loop, and generate a dizzying array of dynamically-evolving, gated rhythmic textures. An enormously powerful 128-step 'trance gate' sequencer controls panning, filter cut-off and volume, while independent LFOs provide still more mind -boggling modulation options. A tempo-synced stereo delay and powerful auto-panner ensure that your sounds are always on the move, while an enhancer (with 'Xcita' and soft saturation), a flanger and a high-quality reverb all add 'sparkle'.
A stunning graphical user interface puts all the controls at your fingertips, while the X/Y pad allows easy real-time manipulation of the most important parameters. With the intelligent 'Randomize' button, new sounds and inspiration are just a click away. 256 attention-grabbing presets, organised by category, are also included Features:
Rhythmic multi-effect, to add dynamic interest to pads, synths, drums and more. Powerful 128-step 'trance gate' controlling filter cut-off, pan and volume. Auto-panner, enhancer, flanger, multi-mode filter, stereo delay, reverb. Easy-to-use, with X/Y pad and intelligent Randomize. 128 categorised presets.
HOFA-Plugins.HOFA.IQ-Reverb.v1.0.11-R2R
TEAM R2R DATE : 2013.12.17
The IQ-Reverb combines the most innovative convolution technology with the "retro" features of classical reverb processors from the golden age.
Reverbs with outstanding tonal quality and clever editing tools just as positioner, modulation and vintage gate make the spatial positioning of instruments and vocals in the mix as easy as never before. A specially compiled library with elaborately convoluted hardware units, real spaces and novel, layered reverb combinations is already onboard. Of course, other impulse response can be imported and edited as well - in all resolutions and also in True Stereo.
The IQ-Reverb's centerpiece is its intuitive 3D display - here, processings of the reverb are illustrated. You can change length and envelope of the impulse responses quickly and easily and even treat various frequency ranges of the reverb seperately. With just a mouse click you can also create gated or reverse reverbs.
The modulation allows you to breathe life into any impulse response. And the positioner is the perfect tool to easily place signals in a three-dimensional space.
Awesome audio quality, unprecedented reverb textures and innovative options combined with easiest handling - all this makes the IQ-Reverb an indispensable tool for your mixes and masterings.
Homepage:
http://hofa-plugins.de/pages/start_en/hofa-iq-reverb_en.php
Knufinke.SIR2.v2.4.010.x86.x64-VR Date: 21-Oct-2011
Description:
SIR2 is an easy to use native audio-plugin to use for high quality reverberation. It's available for the plugin formats VST and AudioUnit. It offers zero-latency processing with low CPU-consumption and non-destructive audio processing of impulse responses. SIR2 includes high definition impulse responses (HDIR) of *real* places produced by Pinguin, Hamburg. Features
Zero latency processing.
Low CPU-spiking even with small sound-device buffers.
Includes Pinguin's High Definition Impulse Responses.
"True Stereo" processing (a stereo convolution takes place for every source channel (left + right)).
Routing capabilities ( mono->mono, mono->stereo, stereo->stereo...).
High-quality internal sample rate converting.
Imports WAV, AIF, FLAC, BWS, OGG file formats.
Linear phase FFT-EQ.
Fair Copy-Protection - NO challenge/response NO Dongle required - license key based.
Free non-destructive amplitude envelope.
Free non-destructive filter envelope.
Pre-delay (0ms - 2000ms).
Stretch control (high quality re-sampling).
Forward / reverse switch.
Stereo In / Stereo IR Control.
Preset-managing.
Separate dry/wet control (-60db .. +20dB).
Auto-gain (automatic volume compensation).
Signal routing options.
HDIR-Direct On/Off switch.
"Beat-Scale"-mode.
If you have two stereo files, one with "L" and one with "R" at the end of the file name, you can click with right mouse button on one of the files to create a true stereo file. This is useful for third-party impulse response libraries.
Built in impulse-file browser (with folders).
Picture association.
Waveform Zoom.
Lexicon.PCM.Native.Reverb.Plug-In.Bundle.VST.RTAS.v1.1.3 DATE 10/2010
Finally, hardware quality without the hardware For over 35 years Lexicon has been recognized as the golden standard of digital reverb and effects processing and has continuously introduced leading edge technology for the audio industry. Lexicon has again rocked the audio industry with a complete collection of the finest reverb plug-ins available. The PCM Native Reverb Plug-In Bundle is the ultimate reverb plug-in for creating professional, inspirational mixes within popular DAWs With all the flexibility you would expect from a native plug-in, this powerhouse Bundle delivers 7 legendary Lexicon reverbs with hundreds of the most versatile and finely-crafted studio presets, including recognizable classics from Lexicon¦s immense library of sounds. Designed to bring the highest level of sonic quality and function to all your audio applications, the PCM Native Reverb Bundle will take center stage in your DAW. Each algorithm can be run in either mono, stereo, or a combination of the two. We¦ve taken the time to add Input and Output Meters in addition to a graphical EQ section for easyadjustment of both early andlate reflections. The most noticeable feature, however, is center screen in a multi-dimensional realtime display. There are three screens to choose from, all showing different frequency stages of the algorithm to help you shape your sound. The user interface displays nine of the most logical parameters for customization, it also enables you to transition deeper into the algorithm to edit the full matrix of parameters. Compare your custom preset to the original and save it off once you have the perfect sound. You¦ll also have the ability to load that preset into a different DAW. The wealth of algorithms and presets will enable you to envelop your vocals and instruments with the musical ambiance of panoramically wonderful spaces. The PCM Native Reverb Bundle is a complete collection of the finest reverbs, now with all the flexibility of a multi-platform native software plug-in. Features at a Glance 7 legendary Lexicon Reverbs Hundreds of brilliantly crafted studio presets Graphical real-time display illustrating the frequency stages of each algorithm Visual EQ section for easy adjustment of both early and late reflections Presets can be stored in a DAW independent format which allows custom presets to be transferred between any DAWs Full parameter control and automation Input and output meters for quick assessment of audio levels going to and from the reverb
LiquidSonics.Reverberate.v1.900-R2R
Team R2R 2014.01.09
LiquidSonics' Reverberate is a highly efficient hybrid convolution reverb audio processor offering true zero-latency operation for two separate, stereo impulse responses for Mac and PC supporting VST, Audio Units, AAX and RTAS.
Creative Convolution
Reverberate provides a rich and dynamic reverb from impulse responses by modulating an amalgamation of two, separately controllable true stereo IRs using an LFO. Further modulation is possible using the post-processing effects; an all-pass interpolator chorus and delay unit provide a fuller sound and an over-sampled analogue prototype paragraphic equaliser is provided with dual LFOs. These features make for a livelier, more creative sound than typically associated with some convolution reverbs.
In addition to loading impulse responses from audio files Reverberate is able to generate supplementary independent early reflections and tails for additional control over a room’s sonic characteristics.
•Dual true-stereo convolution reverb
•Zero latency (or select up to 8192 samples latency)
•250 categorised presets (400 MB of IRs)
•Early reflections and tails modules
•SplitMod early/late pitch modulation
•True stereo simulation for stereo IRs
•Double oversampled EQ with modulation per IR
•Linear-interpolation choruses for IR1, IR2 and post effects
•Stereo delays with modulation for IR2, IR2 and post effects
•Post EQ with LFO modulation
•Modulation via MIDI-CC
•Stereo widener with anti-phase reduction
•ADSHR envelopes with shape control
•Low CPU downsampling mode option
•Presence filter for adding synthetic high frequency content to dark IRs
•Impulse response chaining
•Neon Blue or Soft Green skin options
•Integrated preset and sample browsers
•Drag and drop IRs from OS file browsers
•Wav, WIR, SDIR, Aiff and Flac file support
•32/64-bit VST, AU and AAX on Mac and PC
•Precise parameter entry •Recursive lost files search
Change Log
1.900: 05/01/14 - All: New SplitMod feature to provide modulating delay spin-wander type effects to the early and late components of an IR.
home page:
http://www.liquidsonics.com/software_reverberate.htm
Native.Instruments.RC.24.v1.1.1.Update-R2R
Native.Instruments.RC.48.v1.1.1.Update-R2R
TEAM R2R 2014.02.18
REVERB CLASSICS deliver the lush, dynamic sound of two of the most coveted reverb units in history – powerful additions to any production toolbox. The REVERB CLASSICS faithfully recreate two renowned hall reverbs that have shaped the sound of music since the 1980s. Brought to life by Softube, the RC 24 and RC 48 have a lush, harmonic character that gives every mix stunning dimension.
The interface is ultra-intuitive to use, and a first-of-its kind visual display allows you to see the shape of the reverb for instant adjustments with gorgeous visual feedback. Whether adding depth and texture, or taking sounds out into space for sound design, the REVERB CLASSICS add their famous sonic signature to any production.
Both effects run as stand-alone plugins in any DAW, and integrate perfectly with MASCHINE.
home page
www.native-instruments.com/en/products/komplete/effects/reverb-classics/
Overloud.BREVERB.2.v2.1.6-R2R
TEAM R2R DATE : 2013.10.11
Breverb is a hi-end algorithmic reverberation plug-in that aims to faithfully recreate the sound of revered hardware reverbs while keeping CPU load very low.
Breverb comprises four different algorithms, Hall, Room, Plate and Inverse, each one accurately modeled and engineered "with
no compromises in sound quality". Breverb's no frills hardware-like user interface gives you immediate control over all of the parameters, allowing you to dynamically map parameters to six assignable controllers and to store, recall and automate presets
in any way you want.
SKnote.Stagespace.Algorithmic.Reverb.VST.v1.0.1
DATE.....: 2014.03.16 Team STUDIO
Stagespace is a versatile and smooth algorithmic reverb with some unique features.Envelope controls: "body" and "fade" for fuller options.Use it as a clean, dense reverb or stress it.
Great for rooms and halls, adds depth without artifacts.
Homepage:
http://sknote.it
SKnote.Rev250.Digital.Reverb.VST.v1.0.0
DATE.....: 2014.03.19 Team STUDIO
Rev250 is a reverb modeled after the first digital reverb. Sounds very deep, with lots of attitude.
Mid-side balance for stereo width control.Includes additional effects from the original units: chorus, phaser, delay.
All stages are emulated, including input conversion.Gain control and meter, from lo-fi to clean.
Homepage:
http://sknote.it
Softube.Spring.Reverb.VST.RTAS.v1.0.4-AiR
TEAM AiR DATE 01/2010
Spring Reverb is an authentic spring reverb recreation that will add vintage character and grit to any audio track. It also includes novel features such as a fully automatable Shake control that will shake the virtual strings around for those thunderous spring effects, and a Tension control that tightens or loosens the springs to cover a wide range of spring reverb sounds.
Features
Shake control that shakes the springs around
Tension control to shape the spring character and reverb length
Number of spring pairs continuously adjustable from 1 to 3 Tube driver simulation with Bass and Treble in the reverb section
Can be used both as a send and an insert effect
Very CPU friendly
ValhallaDSP.ValhallaShimmer.v1.0.2.WIN.OSX.Incl.Keygen-AiR
TEAM AIR DATE 04/2012 ValhallaShimmer Come with uncle and hear all proper! Hear angel trumpets and devil trombones. You are invited! ValhallaShimmer is an algorithmic reverb designed for BIG sounds, from concert halls to the Taj Mahal to the Halls of Valhalla. All of the sliders have been designed to be tweaked in real time and have a smoothed response to avoid clicks when changing settings or automating the controls. At the same time, the algorithm has been highly optimized, so you get a huge reverb sound without straining your CPU. By setting the Shift amount to +12 semitones, and the Feedback to 0.5 or greater, the classic "shimmer" sound is produced, as heard on Eno / Lanois productions for U2 and others. A wide variety of other sounds can be created by the algorithm, ranging from spring-esque reverbs to "reverse" reverbs, to glistening pitch shifted pads that are usually associated with high end hardware processors. Compatibility: (WIN) VST,RTAS > 32bit and 64bit (OSX) VST,AU,RTAS > 32bit and 64bit Overview: At its core, ValhallaShimmer is a high quality reverberator, designed to produce a smooth decay, that is both dense and colorless. There are several reverberation modes available, to allow the user to dial in reverb decays of different sizes, ranging from smaller rooms to vast ambiences: By adjusting the Feedback, Diffusion and Size controls, the attack, sustain and decay of the reverb signal can be fine tuned. The modulation controls can be set to produce subtle mode thickening, glistening string ensemble-esque decays, and the distinctive random modulation of the older Lexicon hall algorithms. Two tone controls and the Color Mode selector allow the timbre to be adjusted from bright and glistening to a more natural dark decay, similar to that produced by air absorption in large spaces. In addition, ValhallaShimmer has the ability to pitch shift the feedback signal. There are 5 pitch shift modes available: Single, where the feedback is shifted up or down by the Shift value. Dual, where the feedback is shifted both up and down (in parallel) by the Shift value. SingleReverse, where each grain is reversed before it is pitch shifted. This results in a smoother pitch shifting sound than the Single mode. DualReverse. Similar to the Dual mode, but with reversed grains, for a smoother pitch shifting sound. Bypass, which turns off the pitch shifting (useful for "standard" reverb sounds). HomePage:
http://www.anonym.to/?http://www.valhalladsp.com
Valhalla.DSP.ValhallaVintageVerb.v1.0.1-R2R ValhallaVintageVerb is a postmodern reverb plugin, inspired by the classic hardware digital reverbs of the 1970s and 1980s.
Features
9 reverb algorithms:
Concert Hall. Based on the hall algorithms of the late 1970s and early 1980s. Huge spatial image, echo density that can be adjusted from very sparse to very dense, and lush chorusing modulation.
Bright Hall. Similar to the Concert Hall algorithm, but with a brighter initial sound, and deeper and lusher modulation.
Plate. Inspired by early 1980s plate algorithms. Highly diffuse, bright initial sound, high echo density, lush chorused modulation.
Room. Emulates the sound of early 1980s room algorithms. Medium diffusion/early echo density, somewhat darker sound, chorused modulation.
Chamber. A transparent and dense algorithm. Highly diffuse, high echo density, less coloration than Plate/Room algorithms, chorused modulation.
Random Space. This generates DEEP and WIDE reverbs, with a slow attack, and more diffusion than the late 1980s algorithms that inspired it. The modulation uses internal delay randomization, to reduce metallic artifacts without the pitch change that can occur in the algorithms with chorused modulation.
Chorus Space. Same as Random Space, but with the delay randomization replaced with lush chorused modulation.
Ambience. Combines time varying randomized early reflections with a full-featured reverb tail, with the balance between early and late reverb controlled by the Attack knob. Useful for adding “air” to drums, vocals, and any place where a reverb should be felt but not heard.
Sanctuary (new in version 1.0.1). Inspired by a classic German digital reverberator from the 1970s. Discrete early reflections, a dense late reverb that rapidly builds in echo density, lush detuned modulation. Sanctuary incorporates the bit reduction and floating-point gain control used in the A/D and D/A convertors of the early digital hardware.
3 color modes for dialing in the tone color and sonic artifacts of a specific reverb era:
1970s. Replicates the reduced bandwidth of the earliest digital reverberators (10 kHz maximum output frequency). Downsampled internally, to reproduce the artifacts of running at a lower sampling rate. The modulation is dark and noisy, and can produce strange and random sidebands with sustained notes. This is intentional.
1980s. Full bandwidth / sampling rate, for a brighter sound than the 1970s. The modulation is still dark and noisy, but will produce different artifacts than the 1970s mode as it is running at the full sampling rate.
NOW. Full bandwidth / sampling rate. The modulation is clean and colorless, versus the funky artifacts of the 1970s/1980s modes.
home page:
http://www.valhalladsp.com/valhallavintageverb
ValhallaDSP.ValhallaRoom.v1.1.0.WIN.OSX.Incl.Keygen-AiR Team AIR DATE ......: 04/2012 An algorithmic vision of perfection and precision. It's Grade A class, Number One in its division. ValhallaRoom is a versatile, true stereo algorithmic reverb. It features eleven original reverberation algorithms (including the latest Dark reverb modes, Nostromo, Narcissus, Sulaco and LV-426), and has been designed from the ground up to produce a wide range of natural reverberation sounds. Sounds range from tight ambiences and rooms, through traditional hall and plate sounds, all the way up to vast modulated spaces. The algorithm designs have been influenced by some of the "classic" room simulation boxes, as well as state of the art modern theory. Compatibility:
(WIN) VST,RTAS > 32bit and 64bit (OSX) VST,AU,RTAS > 32bit and 64bit Unique Early reverb section allows user to dial in subtle and short bursts of early reverberation energy, as well as gated reverbs up to 1 second in length. The Late section produces natural reverb decays ranging from 0.1 seconds to 100 seconds. The decay can be controlled in 3 adjustable frequency bands. Both Early and Late reverb sections have adjustable modulation, to produce sounds ranging from lush chorusing, to subtle and natural long decays. ValhallaRoom is true stereo. The Early and Late reverb sections are both stereo -in, stereo-out. The spread of energy between the stereo channels can be controlled over time, which helps preserve the input spatial image. The GUI has been designed for easy navigation, and is inspired by Joseph Mueller -Brockmann, NASA control panels, and Sesame Street. Resizable GUI. Make it really big, or really tiny, or whatever suits you best. A comprehensive preset browser makes saving, recalling and sharing settings easy. Fully compatible with 32 and 64 bit DAWs (32/64 bit VST for OSX and Windows, 32/64 bit Audio Units for OSX, 32-bit RTAS for OSX and Windows). Eleven original reverberation algorithms: Large Room > designed to emulate big rooms with a wide spatial impression, with smooth "detuning" modulation Medium Room > sparser than Large Room, with a more random modulation Bright Room > a lush, shinier-than-life reverb, with deep modulation and a somewhat slower attack Large Chamber > a smooth decay with consistent high echo density and subtle detuning modulation Dark Room > a new reverb mode added to V1.0.6. A hybrid between the grungy early digital reverbs and the modern algorithms found in ValhallaRoom, with reduced high frequency content, noisy yet lush randomized modulation, a HUGE spatial image, echo density ranging from grungy to dense while retaining clarity, and tons of mojo. Dark Chamber. Similar to the original Large Chamber algorithm, but bigger and darker, with deeper detuning modulation. Dark Space. A HUGE dark space, with a somewhat sparser early echo density and deep detuning modulation. Nostromo. Deep, dark, echoing reverb. Very sparse early echo density, slow density build, random modulation, wide spatial image. Narcissus. Dark, lush, wide, with random modulation that quickly builds into rich chorusing. The little sibling of Nostromo, but it is still big. Designed for low CPU consumption. Sulaco. Dark with lush modulation, and a well-centered stereo image. The Late Size control can sweep the reverb from tight rooms to vast echoing spaces. LV-426. New For Version 1.1.0. A dark, deep space reverb, with the wide spatial image of Nostromo and Narcissus, but with a much higher initial echo density than either of those reverbs. LV-426 has a somewhat slower attack than the other modes, and has highly diffuse random modulation for lush decays. ValhallaRoom has been designed from a psychoacoustic perspective. Instead of creating a simplified physical model of a simplified physical space, VRoom generates early and late acoustic energy that provides the spatial and phase cues needed to create an "idealized" room impression. Homepage:
http://www.valhalladsp.com |